It has lost the meteor smash hitboxes, and it requires significantly greater button mashing to rise, making it much harder to use as a recovery option. This worsens its damage racking ability and shortens the move's duration, though it does make it strike somewhat faster. It hits 8 times as opposed to 14, making it deal 2% less damage (14% → 12%). In Melee, however, the move was heavily nerfed. The move can also be moved horizontally, making it easier to catch opponents with in many cases. The move is a great recovery option, as it covers a decent vertical distance with some horizontal movement, and the amount of button mashing required to rise is rather low, while being even easier to mash if jumped, compensating for his otherwise somewhat predictable recovery. The move can be used for edgeguarding, as the lower segment of the final hitboxes meteor smash when used in the air, though the meteor smash is hard to land, which when combined with the move's set knockback, makes this move inferior to Mario's aerials as a gimping tool (however, this move will usually hit hard enough so that the opponent can't recover). It consists of 14 rapid hits, all of which do 1%, and the last hit launches opponents vertically with high fixed knockback. ![]() It has no startup lag but rather punishable ending lag. In Smash 64, it is a relatively basic move. By pressing the special move button rapidly, Mario ascends slightly this can work as a recovery. Mario spins rapidly with his fists outstretched, dealing multiple hits, then finishes with a full-body stretch to bash opponents at the end.
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